

This means if you’ve started using USD elsewhere in your pipeline, you can continue to use it to carry the data you need directly into Nuke without converting to a different format.” “Currently, the USD support in Nuke will allow you to bring in the data types that are regularly used in Nuke today, including geometry, cameras, lights, and axes. “We tend to see studios that have either created a custom USD workflow that can be quite advanced, or those starting to experiment with USD using Nuke’s native support,” observes Anzelmo. “We have some other projects in the works that will utilize USD to offer a more consistent user experience with other applications.”Īs these features take shape, customers are already starting to take advantage of USD in their compositing pipelines. “USD ingest is only the first step to support USD technology in Nuke,” adds Anzelmo. “The extensions to the nodes are being open sourced so that pipelines can further extend and customize these nodes for their unique USD setup.” “To ease the transition to USD for artists, our approach has been to extend the native 3D nodes in Nuke, allowing artists to continue with the workflow they are used to,” Anzelmo says. A sneak peek of the USD Ingest feature coming up in Nuke 13 early next year.

In the next release, support for reading USD data will be coming to Nuke’s Camera, Axis and Light nodes, according to Christy Anzelmo, Foundry’s Director of Product – Compositing & Finishing. The recent Nuke 12.2 release implemented USD ingest, starting with support for reading geometry in USD via Nuke’s ReadGeo node.

Here’s how USD is becoming a bigger part of Foundry’s ecosystem. The company has also been taking advantage of USD workflows in several research projects. For this reason, Foundry has jumped head-first into adopting USD in its diversified offering of flagship tools, including Nuke, Mari, Katana and Modo.
